Some of my spine animations crash the game with error message: Assertion failed: size <= Capacity(), file c:\ci_slave\builds\engine-win32-master\build\tmp\dynamo_home\include\dlib/array.h, line 307
One crashing animation works if i change into it during game, but if i use it as default animation it will crash when collectionproxy loads it. Others also crash when i change into them.
Hello!
We have some crash now, with message:
Assertion failed: i < Size(), file C:\buildbot\slave\builds\engine-win32-master\build\tmp\dynamo_home\sdk\include\dmsdk/dlib/array.h, line 287
Okay, this problem may be fixed by this way. But we really need Draw Order Keyframes! Because we use pseudo 3D in our animation. It means that elements of the animation change their relative order.