Sound played twice or just crackling? Bug? Not sure (DEF-2515) (SOLVED)

With this simple script:

function init (self)
	msg.post(".", "acquire_input_focus")
end

function on_input (self, action_id, action)
	if action_id == hash("touch") and action.pressed then
		print(action_id)
		msg.post("#sound", "play_sound")
	end
end

When I tap on screen, sound sometimes played twice(?) with very little time shift or may be this is crackling on play start.
Happens only on mobile (iPhone 5s, iPad). Test collection contains single game object with sound component and above script. Same test always played ok on desktop.

jump.ogg.zip (5.5 KB)

1 Like

Hmm, it’s probably in the engine. We’ve had a similar question here,; Crackling of sound - HTML5 bundle (DEF-2515)

Solved in 1.2.135