With this simple script:
function init (self)
msg.post(".", "acquire_input_focus")
end
function on_input (self, action_id, action)
if action_id == hash("touch") and action.pressed then
print(action_id)
msg.post("#sound", "play_sound")
end
end
When I tap on screen, sound sometimes played twice(?) with very little time shift or may be this is crackling on play start.
Happens only on mobile (iPhone 5s, iPad). Test collection contains single game object with sound component and above script. Same test always played ok on desktop.
jump.ogg.zip (5.5 KB)