[SOLVED] Speed cap for physics objects?

Thank you but I just simply want to cap the max speed, not apply an opposing force - a speed cap is simple and direct to the point and doesn’t open up any room for error. I can just program my own velocity and adjust the position myself and cap my own speed that way but I just thought the would be a speed cap somewhere in the physics settings. If there isn’t then I’ll move the object myself, no issue. Just didn’t want to reinvent the wheel.

And although that will work for this game, I want to avoid doing that on principal because it means I circumvent the benefits of the advanced physics system such as fine detailed collisions with rotated shapes and angular velocity.