DEFOLD EDITOR AND ENGINE BUGS
1.10.3
Link to the reported GitHub issue in your forum post to get visibility and discuss with the community and dev team.
Describe the bug (REQUIRED)
If I load it in debug mode it plays automatically but when I make a web build, it doesn’t start until I tap on the screen.
To Reproduce (REQUIRED)
Steps to reproduce the behavior:
--Audio manager script
function init(self)
sound.play("/audio_tracks#bg_music")
print("audio mang url ".. msg.url())
-- self.url_audio = msg.url("urlstring")
end
function on_message(self, message_id, message)
if message_id ==hash("play_instance") then
sound.play("/audio_tracks#instance")
end
if message_id ==hash("play_merge") then
sound.play("/audio_tracks#merge")
end
if message_id ==hash("mute_music") then
sound.stop("#bg_music")
print("mute music")
elseif message_id == hash("unmute_music") then
sound.play("#bg_music")
print("unmute music")
end
if message_id == hash("mute_sound") then
sound.set_gain("/audio_tracks#instance", 0)
sound.set_gain("/audio_tracks#merge", 0)
print("mute sound")
elseif message_id == hash("unmute_sound") then
sound.set_gain("/audio_tracks#instance", 1)
sound.set_gain("/audio_tracks#merge", 1)
print("unmute sound")
end
end
--Proxy loading
function init(self)
msg.post("#main_proxy", "load")
msg.post("#main_ui", "load")
msg.post("#audio_collection", "load")
msg.post(".", "acquire_input_focus")
print("url proxy loading " .. msg.url())
end
function on_message(self, message_id, message, sender)
if message_id == hash("proxy_loaded") then
msg.post(sender, "enable")
end
if message_id == hash("pause_game") then
print("pause")
msg.post("/scene_loader#main_proxy", "set_time_step", {factor = 0, mode = 1})
msg.post("UI_proxy:/GUI#main", "enable_game_over", message)
end
if message_id == hash("has_restarted") then
msg.post("#main_proxy", "disable")
msg.post("#main_proxy", "unload")
end
if message_id == hash("proxy_unloaded") then
msg.post("#main_proxy", "load")
msg.post("/scene_loader#main_proxy", "set_time_step", {factor = 1, mode = 1})
msg.post("UI_proxy:/GUI#main", "disable_lose_screen")
end
if message_id == hash("pause_menu") then
print("pause")
msg.post("/scene_loader#main_proxy", "set_time_step", {factor = 0, mode = 1})
end
if message_id == hash("unpause") then
msg.post("/scene_loader#main_proxy", "set_time_step", {factor = 1, mode = 1})
end
end
-- msg.post("/scene_loader#main_proxy", "set_time_step", {factor = 1, mode = 1})
Expected behaviour (REQUIRED)
background music play automatically.
Defold version (REQUIRED):
1.10.3
Platforms (REQUIRED):
HTML5
Screenshots (OPTIONAL):