So… trigger_response was what I was using to change the angle statically (eg: 'rotation = 180 - rotation" which makes the game object bounce" , but I needed more details about the locations of the sprites such as “position=…” so I can control the rotation based on where the collision happens. I’m trying to recreate Breakout from Atari and I am trying to make it so that when the ball hits closer to the edges of the paddle, it makes it fly more to the sides than straight up.
I’m currently trying out another way to achieve the same result which is by calculating what I need using the go.get() function which is used inside a trigger_response. Maybe that will work instead?
(I’m going afk for a while also. Thanks for all the help! )