I mean, I ran it. Turns out the Quest is basically just a phone glued to your face and accepts apk files. I chose my favourite Defold game to experiment and it worked!
Well, kind of. The game was projected into the virtual space in front of me (I could go right to it to examine the lovely main menu graphics in detail), without any graphical issues I could see. I wanted to record a video, but it went dark just as the game launched, citing lack of permissions from the app’s creator. I should be able to set up a stream it to my computer and record it that way later if you’re interested.
At first I thought I couldn’t control the game, but I think there’s only some issue with screen coordinates converted from the VR space, since after clicking frantically everywhere, I managed to click through to the puzzle selection screen, return back to main menu by mashing one of the controller buttons and then open the collection. The drag-to-scroll mechanism in the collection worked flawlessly in VR. Sadly, I haven’t been able to find where to click to launch the game proper.
Oh, and I couldn’t exit the game no matter what, until I turned the whole headset off and on again.
So anyway, official Oculus Quest support when? =D
I guess I’ll make a test app in the near future to see what else I can do with this, what’s the deal with action coordiantes, which controller inputs I can use etc. I may not be able to make in run in a true immersive VR fashion, but it would still be cool to have something I made running on it. Worst case scenario I do a factory reset if I mess things up too badly. And at any rate, since I got the Quest, I didn’t touch Defold at all, so this might be a way back for me.