SkyHigh Studios – 3D Environment Art | Unreal Engine | External Development

Hi everyone,

I’m Teo, General Manager at SkyHigh Studios.

We’re a 3D development studio focused on environment production, with a strong background in simulation and large real-world locations. Over the past few years we’ve worked on our own projects as well as provided outsourcing services for other developers and publishers.

We’re currently opening up some production capacity and looking to connect with studios that may need an external team for upcoming or ongoing projects.

What we do

Our main focus is 3D environment production, including:

  • Unreal Engine environments

  • Large-scale environment production

  • Buildings and architecture

  • Real-world location recreation

  • PBR modeling and texturing

  • Interiors and exteriors

  • Props and environment assets

  • LODs and optimization

  • Existing asset cleanup and optimization

  • Airport and simulation environments

  • Engine integration and testing

We can work from drawings, photographs, photogrammetry, satellite imagery or other reference material provided by the client.

We also produce complete environments in Unreal Engine, from asset creation and texturing through to environment assembly, optimization and final setup.

Our background

A large part of our background comes from Microsoft Flight Simulator, where we’ve produced complete airports and large real-world environments.

That work involves much more than individual 3D models. We’re used to projects containing large numbers of assets, real-world reference and accuracy requirements, PBR workflows, LODs, optimization and final implementation inside a real-time engine.

We’ve also worked as an outsourcing partner for other companies, so we’re comfortable joining an existing production pipeline and working to the client’s technical and visual requirements.

While aviation and simulation remain an important part of our work, we’re also available for Unreal Engine environment production for games, simulation, training and visualization projects.

How we work

We’re intentionally a relatively small team, which keeps communication straightforward and allows clients to work directly with the people responsible for the project.

Depending on what is needed, we can handle individual assets, batches of buildings, complete environments or provide ongoing production capacity alongside an existing development team.

We normally work on a fixed-price or project basis, but we’re also open to longer-term arrangements where a client needs consistent production capacity.

For new partnerships, we’re also happy to begin with a smaller paid project before moving into larger production.

Portfolio & Services

You can find our portfolio, recent work and a full overview of our outsourcing services and capabilities here:

www.skyhigh-studios.com/services

We’re particularly interested in projects involving:

Unreal Engine • Games • Simulation • Aviation • Train & Driving Simulation • Real-World Environments • Training Applications • Visualization

We’re not limited to these areas. If your project needs realistic environment, architectural or large-scale 3D production, we’d be happy to take a look.

If you’re looking for an external development partner, need additional production capacity for an existing project, or have an upcoming project you’d like to discuss, feel free to send me a message.

Teo Gerovski
General Manager
SkyHigh Studios

teo@skyhigh-studios.com