Simple WASD movement (SOLVED)

Below is a copy of my character script. I removed the animation portion of the “toggle_right” in attempts to see if I could simply get it to move across the screen on the x axis, but no luck.

--local currentAnimation = 0

function init(self)
	self.speed = vmath.vector3()
	msg.post(".", "acquire_input_focus")
end


function update(self, dt)
	local pos = go.get_position()
	pos = pos + (self.speed * dt)
	go.set_position(pos)

end

function on_message(self, message_id, message, sender)
	-- Add message-handling code here
	-- Remove this function if not needed
end

function on_input(self, action_id, action)
	
-- Input Right	
	if action_id == hash("toggle_right")then
			--msg.post("#sprite", "play_animation", { id = hash("malewalkRight") })
			--self.currentAnimation = 0 
			self.speed.x = (action.pressed and 1) or (action.released and 0) or self.speed.x
--Input Left	
	else if action_id == hash("toggle_left") and action.pressed == true then
		if self.currentAnimation == 1 then
			msg.post("#sprite", "play_animation", { id = hash("malewalkLeft") })
			self.currentAnimation = 0
		else
			msg.post("#sprite", "play_animation", { id = hash("maleidleLeft") })
			self.currentAnimation = 1
		end	
--Input Up
	else if action_id == hash("toggle_up") and action.pressed == true then
		if self.currentAnimation == 1 then
			msg.post("#sprite", "play_animation", { id = hash("malewalkUp") })
			self.currentAnimation = 0
		else
			msg.post("#sprite", "play_animation", { id = hash("maleidleUp") })
			self.currentAnimation = 1
		end	
--Input Down
	else if action_id == hash("toggle_down") and action.pressed == true then
		if self.currentAnimation == 1 then
			msg.post("#sprite", "play_animation", { id = hash("malewalkDown") })
			self.currentAnimation = 0
		else
			msg.post("#sprite", "play_animation", { id = hash("maleidleDown") })
			self.currentAnimation = 1
		end	
	
	end
	end
	end	
	end
end