I didn’t test before yet and tested now, seeing similar issue on Windows 10
INFO:DLIB: Log server started on port 63486
INFO:ENGINE: Engine service started on port 63487
INFO:ENGINE: Defold Engine 1.2.181 (ff5b94e)
INFO:ENGINE: Loading data from: build/default
INFO:ENGINE: Initialised sound device 'default'
ERROR:GRAPHICS: gl error 36054: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
Assertion failed: false, file ..\src\opengl\graphics_opengl.cpp, line 2019
INFO:CRASH: Successfully wrote Crashdump to file: C:\Users\subso\AppData\Roaming\Defold/_crash
ERROR:CRASH: CALL STACK:
0 0x7FF6C4EF30CA _scwprintf <unknown>:0
1 0x7FF6C4EF30CA _scwprintf <unknown>:0
2 0x7FF6C4EF30CA _scwprintf <unknown>:0
3 0x7FF6C4EF30CA _scwprintf <unknown>:0
4 0x7FF6C4EF30CA _scwprintf <unknown>:0
5 0x7FF6C4EF30CA _scwprintf <unknown>:0
6 0x7FF6C4EF30CA _scwprintf <unknown>:0
7 0x7FF6C4EF30CA _scwprintf <unknown>:0
8 0x7FF6C4EF30CA _scwprintf <unknown>:0
9 0x7FF6C4EF30CA _scwprintf <unknown>:0
10 0x7FF6C4EF30CA _scwprintf <unknown>:0
11 0x7FF6C4EF30CA _scwprintf <unknown>:0
12 0x7FF6C4EF30CA _scwprintf <unknown>:0
13 0x7FF6C4EF30CA _scwprintf <unknown>:0
14 0x7FF6C4EF30CA _scwprintf <unknown>:0
15 0x7FF6C4EF30CA _scwprintf <unknown>:0
16 0x7FFFAD527020 BaseThreadInitThunk <unknown>:0
17 0x7FFFAEDC2630 RtlUserThreadStart <unknown>:0
Lua Callstack:
/render/cascades.lua:182: in function create
/render/default.render_script:39: in function </render/default.render_script:12>
Tested on working Vulkan build and it seems to get a bit further
I deleted mtx_view from one of them and mtx_worldview from another (both were unused in the actual respective vp) and then it would build although it does not look right.