Internally I hacked together a super simple model viewer project that I have been using to visually verify and debug collada models (including animations). This is something I realise people might benefit from, even though it might not be very clean.
It does some runtime parsing of the .model and .animationset files to display bone names and list animations.
I added two collada files with different bone animations as an example. To try your own models/animations just add your collada files into the project and modify the primary.model and primary.animationset files.
Again, super simple/dumb and probably has a bunch of bugs, but I suspect this might be of use for someone!
I know it’s quite old now, and the project is frozen for two years, but i tried to launch it in the latest defold2 iteration.
I got a warning, and then an assert (unrelated i think) when i run :
WARNING:RENDER: render.draw_debug2d is deprecated and will be removed in future versions, please use render.draw_debug3d instead.
ERROR:GRAPHICS: gl error 1282: invalid operation
dmengine: ../src/opengl/graphics_opengl.cpp:1469: void dmGraphics::SetConstantV4(dmGraphics::HContext, const Vectormath::Aos::Vector4*, int): Assertion `0' failed.
INFO:CRASH: Successfully wrote Crashdump to file: ~/.Defold/_crash
It was just in case, i understand you don’t want to dig this further