You can adjust parameters such as size, angle, and position in the material constants, as well as animate them via go.animate()
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Looks great! Thank you for sharing! I’ve prepared a PR to add this to the asset portal:
I also opened two issues; 1) what is the license? 2) please add so that this shader can be added as a project dependency
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Great! I just updated README.MD and add library sharing to game.project.
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