Hi. I made this thread as a centralised place for people that want to share their playable builds post-GDC contest. @Tomires's idea.
Post a link to a playable build of your game along with (optionally) a short description of the game and / or a screenshot.
Here: I'll start:
Interrogation - Noir psychological questioning simulator with a moralising twist
Here is mine.
It's a battle prototype for a future turn-based RPG designed to teach the player Japanese.
I have been casually working on design docs for about a year, but haven't really started implementing stuff until very recently. One could say that the GDC competition finally lit a fire under my and my colleague's respective asses. The game is a focus of both of our undergraduate theses and we intend to finish a complete prototype that includes overworld and all gameplay mechanics in late May or early June.
And mine Simple puzzle game where you need to remember positions of non-red cells and tap them in the ascending order1 person (me), 1 week, 7 sleepless nights, lot of bugs
Funny, this is my story, too. I found out too late about the competition, decided to still give it a try.
Here is my game:Bitchin' Stitchin'
Great job in such short time, @spycer.lviv and @headmadegames!
Out of curiosity—how did you find out about the competition?
Here ya go, see if you can save a forest
I read a post on reddit.com/r/gamedev
Diyu is a mobile roguelike-runner with the Pac-Man mechanics and in setting of „hell“ from the Chinese mythology. The player passes the levels-labyrinths trying not to be caught by monsters, which differ from each other with the unique behavior. Unlike Pac-Man, the emphasis is on the frightening atmosphere: for example, the player sees the monsters only when they are in the field of view of the protagonist.
Here we go!SMASH BASH: Date with the Desert
Play here: https://risingwave.itch.io/smash-bash-date-with-the-desert
Psychophant. Break stuff.HTML5 version
I do NOT recommend clicking on that link with headphones on full blast
Here is ours!It took: 3 people, 6 days (and nights), and an aweful lot of pizza!
(basically try not to touch anything)
Oooh! I love the graphics! The game plays really well and I love how you slowly introduce new things to avoid. Well balanced.
Yea. This really looks amazing!
A little bit late to share, but here my GDC entry. You can download it here: https://play.google.com/store/apps/details?id=com.lionpixel.rockedo