Several Tilemaps in gameobject

Thanks! My main purpose was to have everything programmable so i wouldn’t have to add components by hand for every level.

I ended up using Tiled to export the data to a lua module and had to load it dynamically.

Here’s how I did it if any one looks for this in the future:

local tileMap = "Level#tm_level"
local path = '/main/level/levels/' .. level .. '.lua'
local code_str = sys.load_resource(path)
local lua_func = assert(loadstring(code_str))		
local levelData = lua_func()

reference for this solution:
dynamic load lua module

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