My game has a number of background game objects containing an arbitrary number of sprites and tilemaps (to save bandwidth I’m re-using sprites and laying them out by hand inside Defold).
After a quick search I learned that game objects don’t have an alpha property, so I would have to set alpha on each sprite+tilemap individually. Is there a way of getting the “children” object of a game object? Or is there another way of achieving the same result?