Don’t you need to interpolate your 30 fps animation to the game framerate to avoid visual jittering? Which might not be a stable 60 fps, but 120, 144 or not stable at all, etc.
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Don’t you need to interpolate your 30 fps animation to the game framerate to avoid visual jittering? Which might not be a stable 60 fps, but 120, 144 or not stable at all, etc.