Set a mesh texture (SOLVED)

I’m sorry I tricked you a little bit, and I didn’t read your code in enough detail.

The texture0 accepts a texture (.texturec). It does not accept an atlas nor a tilesource.
And your example gets the texture name and hashes that. And that’s why it works.

Perhaps in the future, we can get a resource.get_texture(atlas)function to facilitate this.

2 Likes