Hello All
Maybe someone has some advice on creating the most straightforward workflow to make a game fit different screen resolutions.
Question 1
Would you create game assets in 4K and downscale them by code? Or is it better to choose to upscale things? (I don’t know if there is a loss of quality when scaling with Defold)
I’ve searched the forum + the internet, and opinions are mixed on this.
Question 2
Would DefOS + Defold’s render options be a good workflow to use?
I don’t know if this is the correct setup in game.project:
[display]
view_width = 3840
view_height = 2160
high_dpi = 1
display_profiles = /builtins/render/default.display_profilesc
fullscreen = 0
width = 3840
height = 2160
[defos]
view_width = 1920
view_height = 1080
view_x = 20
view_y = 40
uncomment in default.render_script
msg.post("@render:", "use_fixed_fit_projection", { near = -1, far = 1 })
Project information
Platform: Desktop
Target OS: Windows/Steam
The most used screen resolutions on Steam are still 1920 x 1080.
Artstyle: Testing 3D and Pixel Art at the moment.
I have a 4K monitor, so it’s possible for me to test different screen resolutions. The player should always see the same things on every screen resolution.
Curious to hear more about it Thank you.