the same. Just lua script in game, run them after texts update and copy print from console to font settings manually.
local utf8 = require "helper.utf8"
-----------------
local function uniqueSymbols(mytexttable)
local unique={}
local extra_characters=""
for k,v in pairs(mytexttable) do
if v then
utf8.gsub(v,".", function(c)
if not unique[c] then
unique[c]=1
extra_characters=extra_characters..c
else
unique[c]=unique[c]+1
end
end)
end
end
print(extra_characters)
end