Yes sorry, I am probably being unclear. That is the problem - the cursor gets stuck which means I can’t turn any more in that direction. That means there is some areas where I simply can’t walk because my screen is too small.
EDIT: Saw your other post - seems you both understood the problem correctly and found a solution.
Start working on plot of game. If someone know good articles about plot and narrative for dummies, please share. Also now game is about running out of power, so i can use it in jam
hope you’re going to DevGAMM, since your project is currently my very favourite on the jam. 15 submissions currently, and Space Station looks very very solid: https://itch.io/jam/coronadefoldjam/entries
Thanks. Looks like the problem with OpenAl .In firefox it work. I will make html version without it. Maybe later i try to add check if it can work in browser, then enable.
Now all should work. You can test in itch.
WEEKLY UPDATE:
1)Weapon logic, can’t change weapon while shooting. Weapon spend ammo.
2)Add some sounds(pickups,shoot)
3)Add openAl extention for 3d sounds.
4)remove openAl(because it is not work in browser.)
5)Lock mouse in middle for windows.
6)Add differents screens(intro and game)
7)Add ceils
8)Enemy states(walk,idle)
9)Enemy attack player
Plans for next week.
1)Work on gameplay. It is awesome to make same thinkgs, like light or structure of map. But for now i done all that i need for jam. So it is time to focus on gameplay, because for now it is boring
Reduce draw call to 16.
I have 10 different materials with different tags(light1,light2 …). Then in render draw light1 then light2 instead if drawing all by one tag.
Is it possible for you to have multiple elevation levels on a map? Like how doom had elevators that raised up and down and had enemies on ledges and such?