Sample project rendering issues (SOLVED)

I’ve noticed an issue with the samples recently, where the game window is presented at one size, with the actual scene displayed smaller, and in the bottom left corner. The following screenshot is from the standard ‘Roids’ example project. Not entirely sure what’s going on (I haven’t found a way to quickly fix it), and I’m thinking this wouldn’t be a good experience for anyone just downloading Defold for the first time.

I’m running the latest version of Defold, macOS 11.2.2, 2020 13" MBP i7 32GB using an external LG 4K monitor.

Out of the 4 sample projects, this is the only project that does this, although the Colorslide tutorial also appears to have the same issue.

Which version of Defold are you using? It looks like the window is exactly twice the size? HighDPI issue of some kind? @JCash, related to OpenGL3?

Latest release. 1.2.179.

I’ve fixed the custom .renderscript in the Roids sample now. If you create it again, it should work correctly.

As for the color slide tutorial, it’s just the way it looks.

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