Rotating GUI node not loading properly (SOLVED)

When my game ends, it should load one of two proxies. Both have the same node which does the same animation (gui.animate(button, "rotation.z", -20, gui.EASING_LINEAR, 8, 0, nil, gui.PLAYBACK_LOOP_PINGPONG)). However, one of the proxies/collection/GUI does not load the node properly, but the other proxy is loads perfectly.

I have not tried to reproduce it but I just have a box node with a texture that animates with the above code in its init() function.
Screenshot 2021-08-01 122652
Screenshot 2021-08-01 122629

It is expected that the node and texture load properly, but I can only see part of the texture.

Version: most recent for Windows 10

I am working on Windows 10 for an app in Android (and iOS) on a Dell Inspiron 15 7000 laptop.

Are you sure there is no rotation around the x or y axis as well? It looks like there is an x-axis rotation as well.

1 Like

I’ll have a look at it, thanks!