I recently competed in the 7 Day Rogue Like/Lite game jam. For it I created a Battle Royale style top down shooter that utilizes procedural map generation.
This was my first time attempting to do such a thing and I think it turned out reasonably well. The game contains:
- 3 Different Biomes
- 14 Weapons
- Enemy AI that battle the player and each other
Known issues:
- The AI is buggy and loves to get stuck on walls.
- Sometimes the game will end while 1 enemy still remains alive.
- No tutorial.
All things considered, I really enjoyed working on it and will hopefully get a more polished version up after the game jam ratings are over.
If you have any feedback, I’d love to hear it!