Roadmap 2024?

So physics will became an API, it would be like we use now the 3d Bullet but for 2d and 3d?

Yes, there’s already an API for Box2D:

There will at some point be an equivalent API for 3D physics

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What physics does Defold use by default?
I am asking because of this issue here:

From what I got, you will remove the 2D Physics interary from Defold to stay only in the component, is this? I like the idea tbh, the minimalism of Defold is what got me…

For 2D physics Defold uses Box2D v 2.x. For 3D physics it uses Bullet.

You can opt in to Box2D v 3.x using an app manifest. You can also use an app manifest to opt-out of any physics if your game doesn’t need it.

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Thx I knew this was possible but didn’t know the way…

Where I can get help compiling the Engine, I was wanting to help the coding but culd not compile with the python ./scripts/build.py build_engine -- --verbose
It prompts that graphics_ddf.cpp is being created more than once. I just wanted to add support to isometric tilemaps like in tiled…

Sorry if this is not the best place to post…

Please join our Discord server and head to the source-code channel.

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