Rive support prototyping / sneak peek

Howdy guys, I’m currently working on prototyping support for Rive (https://rive.app/) and this is the current progress:

This is implemented as a pure defold extension, where I’m using the buffer api to upload tessellated paths to mesh components, but hopefully next week I’ll start to shift that work into a separate component (that eventually will be an extension). There’s a bunch of features not implemented yet, like stroking and clipping, but eventually that will be sorted aswell :slight_smile:

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This is really cool! Thanks for the sneak peek!

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Could you share the news, what is the current status of your extension?

I’m thinking of experimenting with this instrument, making some assets in Rive just for fun or for future games.

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We’re working on it :slight_smile: This extension requires a few new pieces to the extension SDK which takes a bit of time, but we hope to release it within a month!

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Wow, great news! :scream: :tada:

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