Thanks for testing! I’ve updated the status table.
I’ll have to refer to @jhonny.goransson for more info about what type of anti aliasing we’ll implement.
Yeah, the html5 builds took a looong time for me, and I’m slightly closer to the server in Ireland. I’ll make sure to start the task of having precompiled rive libraries added instead of source code.
I’ve updated the main branch of the extension, and it now uses prebuilt rive-cpp libraries (which will save a lot of time for everyone). E.g. it will avoid a timeout when building for HTML5.
Also, the iOS version now builds and runs as expected.
Well, I had to check this alpha build I don’t have much time, so I just tried to replace the Rive asset in the example project with my own one, and it works (Windows 10)!
Soon I’ll start building my next game with Defold and Rive, awesome
I’ve updated the Linux plugins for the extension.
So I can now open the extension, and press “Build and run”, and the example runs.
It’s quite slow on my VM, but I suspect that’s the same issue I had on the Windows VM.
The editor preview however doesn’t currently preview the scene (not even a white bounding box) due to a shader error. I’m currently looking into that. EDIT: It might be an unrelated shader error that shows up on my VM.
@Potota would you mind testing the performance on your machine?
We’ve added rive.get_go(name) (same as for Spine), in order to get the a bone game object. You can see an example in bones.collection in the example app.
I’m quite curious if, after the initial implementation, it will be possible to use the rive vector render, to render simple shapes via code (like rounded boxes and other shapes) ?
I tried to give the extension a try, but Defold is ending process, whenever I try to open a project with Rive data - either a project downloaded from extension repository or a totally new project, where I try just to import Rive model. It just closes Defold, no error pops up or anything. Windows laptop.
Also I would have a question - would I be able to use Rive animations in GUI?
I can’t prepare a repro of this I tried today on Ubuntu and downloaded the newest alpha (1.3.3) for Linux and extension-rive-main, but the same - I open Defold, select to open game.project from extension-rive-main and it starts to load, but then abruptly closes, before the Editor is opened.