I would like to use Rive in my game. I just added the rive extension dependency, but the game now crashes with the following error:
[mvk-error] VK_ERROR_INITIALIZATION_FAILED: Render pipeline compile failed (Error code 2):
Link failed: The type of fragment input user(locn2) does not match the type of the corresponding vertex shader output.
ERROR:GRAPHICS: Vulkan Error (…/src/vulkan/graphics_vulkan.cpp:1615) VK_ERROR_INITIALIZATION_FAILED
Assertion failed: (0), function GetOrCreatePipeline, file graphics_vulkan.cpp, line 1615.
I am using a Mac, with Defold 1.9.6 and https://github.com/defold/extension-rive/archive/main.zip. I have also set OpenGL Version Hint to “Highest version available”.
Any help?