Rive BETA - Textured meshes

Hey! Another day, another rive. Defold runtime:


Html5: rive_test 1.0

I have a question about integrating Rive into the project. The Rive editor has an export to a “.riv” file. If the file contains multiple Artboards and we export the selected one to .riv, Defold selects that artboard as connected in rivescene. But looking at the size of the riv file, I will assume the file contains all the artboards of the project at once. Is it possible to make an additional setting of which artboard should be included in the rivescene? This will avoid duplication of resources.

Rive artboards :

Build resources:
new_file.riv - skeleton
new_file2.riv - hero

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