After 4 months of continuous coding and struggling over my first game, it’s high time that I should announce the release of my first game.
So, what’s Retrostars?
Retrostars is A classic shooter, inspired heavily from classic top-down roguelites. Play as a rogue, who enters the International Rogue Madness Awards (IRMA), to prove that he is worth something.
Enter a procedurally generated sequence of worlds, as you transverse deeper and deeper in the Dungeons, fight long-forgotten enemies of old (Who seem to have guns by a chance) and fight legendary bosses while commanding an entire arsenal weapons and abilities.
60+ Guns to shoot 'em all.
30+ Melee Weapons to hack ‘n’ slash.
30+ Enemies to kill.
6 Legendary Bosses to defeat.
35+ SuperCool Abilities.
450+ Procedurally Generated Levels to get lost in.
Time to buckle up your guns and #BeTheRetroStar?
Get it on Google play
Time to strap on to your weapons belt and go shooting and killing those d*** enemies.
Retrostars is still in development, so the main aim of releasing it in beta is to get feedback and suggestions on how to improve it, so feel free to suggest whatever you feel about the game.
The current feedbacks suggest that the intro no menu interface quite confuses the players, so any suggestions regarding how to improve that will be 200 % welcomed
The current language availability is English, but support for other languages is coming soon, any volunteers are heartily appreciated.
And in the end, thank you Defold community for being so nice and helping me with every stage of my development.