Relative position become absolute when changed by go.set

Game objects don’t know where they are and know nothing about relationships!
(position,rotation,scale) and the parent-child relations are stored in the collection file.
Two consequences, if you click on a game object in the editor:

  • you can’t then add another game object as a child; it has to be added into the collection hierarchy.
  • there is no position, rotation or scale; this is only available in a the collection hierarchy.
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