From the description it absolutely sounds like a bug, either in our layer or Box2d. It needs to be investigated to tell. In any case, it seems like we should do a larger pass on physics very soon to fix all these different issues.
From the description it absolutely sounds like a bug, either in our layer or Box2d. It needs to be investigated to tell. In any case, it seems like we should do a larger pass on physics very soon to fix all these different issues.