I’m getting a strange crash when building the project. I tried also launching the build without basically any significant calls (virtually empty executing code).
The crash reports this log file. _crash.txt (50.0 KB)
If I had to guess I would say it’s related to the texturepacker extension maybe, but anyone has a better guess?
It started happening yesterday. The only major change I can think of is that I started using multi paged atlases from texture packer. Also I needed a custom material… made a copy from “gui_paged_atlas.material” with the only difference in the field “Max Atlas Pages” set to 6.
It seems like some gui nodes children don’t respect the relative position from the parent. For instance I got a button node with 2 children, 1 text and one box for the asset.
The parent node is positioned correctly at whatever position but the asset child has an offset from the parent, even though it’s position is set to (0,0,0):