In order to use Quixel Megascans that are now free on Fab:
- Download the gltf file from “converted files” (
.gltfor.glb):
- Drag and drop the content of the extracted package into your Defold project:
- In the
modelcomponent assign the.gltf/.glbfile to theSceneproperty:
- Defold Editor will propose to auto fill the data basing on the
.gltf/.glbfile, so select it:
- And v’oila! Material will be created for it using the built-in shaders that work with PBR now and proper textures will be assigned:
It will also work with Light components out of the box:
This is done in Defold 1.14.1, I was using the basic 3D template, as defold-pbr is no longer needed since 1.14.1 (if you don’t need Image Based Ligthing).





