Quixel Megascans quick guide

In order to use Quixel Megascans that are now free on Fab:

  1. Download the gltf file from “converted files” (.gltf or .glb):
  2. Drag and drop the content of the extracted package into your Defold project:
  3. In the model component assign the .gltf/.glb file to the Scene property:
  4. Defold Editor will propose to auto fill the data basing on the .gltf/.glb file, so select it:
  5. And v’oila! Material will be created for it using the built-in shaders that work with PBR now and proper textures will be assigned:

It will also work with Light components out of the box:

This is done in Defold 1.14.1, I was using the basic 3D template, as defold-pbr is no longer needed since 1.14.1 (if you don’t need Image Based Ligthing).

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