Got some questions:
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Can I manipulate with UV coords of texture? To create scroll effect with just one sprite and GO?
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I want to stay in-game enemies corpses and bullets shells. For enemies: how I can create it without troubles with factories (max_capacity)? And after enemy die, i want to remove scripts for performance things. For bullets shells: it should be like particles with little physics, but stay in-game. What the best way to do it?
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I have a some of guns in my game.And they have parameters (+ differents sounds (components), etc.). Can I generate GO in game? The way to do it in one GO is not perfect (will be a lot of components). Seeking way to do it real-time.
Thanks