First question:
I created a project with a lot of FullHD images (full weight about 50MB graphics) and engine, on some system, usage about 500Mb-1.1Gb memory, others system usage 50-60Mb. Did anyone have same issue or not?
I wrote a message because Editor + Engine usage about 5-6Gb RAM (I use both Editor version) and it’s really difficult to work this way.
Second question:
On some systems scene speed is very fast (variable_dt enabled not different), on other systems speed is normal. Did anyone have same issue?
So, to make sure I understand. You have the same game (and same state) running on two different machines, and they differ in memory usage (50MB versus 1GB) ?
Regarding your second issue, could it be related to the VSync on those machines? There is a discussion here with a workaround (at the end).
Not a clue! I’ve never heard of anything like this before. I think we should finalise and ship the memory profiler. I have a feeling the suspicious GB wouldn’t show up in it, but in any case it would be a clue to what’s going on.
Thanks for making the video! We will investigate what it would take to ship the memory profiler. It’s an old project that wasn’t finished. I think that would be the easiest way to investigate this further. The other option which you can do right away is to slice your game and see how the memory changes. E.g. start with an empty project and then gradually add things and see how the memory is affected. This is not a fun process, but it could lead to us understanding what is going with the memory a lot faster.