Push Titans

Hello everyone!

I’d like to share my first game made with Defold: Push Titans! Now globally released on Poki!

Play Push Titans on Poki

I’d also like to take this opportunity to give a huge thanks to Asatte Games and David Chadwick from TactxStudios for their tutorials, incredibly helpful when getting started with Defold!

You can read more about the development process on Medium :slightly_smiling_face:

18 Likes

Great game, challenging even from the 1st level but once you start spawning 5+ soldiers, pushing them becomes easier :sweat_smile:
Its performace and polish is well done , great to see that it has 1.5K upvotes :+1:
And thank you for the shoutout too, glad to be of help with, starting with Defold :slight_smile:

3 Likes

Great idea, I love it, and congrats! Also, thanks for sharing the detailed release process, it is a good read for anyone who wants to publish a game on Poki.

I saw that you have a few games published on Crazy Games, which also look very neat. May I ask why you chose to go with Poki this time?

3 Likes

Thanks @Asatte !

Yes, it’s quite challenging, but I noticed that players actually enjoy higher difficulty levels the most. Sometimes that works really well for a game, and sometimes it doesn’t.

For example, I saw my daughter (she’s 11 years old) playing the same level for quite a while. She would intentionally give enemies a bit of an advantage just to push them back again, repeating the level over and over (without winning or losing). Each run she created different spawn patterns, making it slightly more difficult (and probably fresh) every time.

Thanks @selimanac !

I’m always exploring new opportunities for my team at Roshka Studios, and we’ve started porting some of our games to CrazyGames (they actually reached out to us on LinkedIn to do this and release on their platform like 2 years ago).

From what I knew at the time, releasing on Poki required extremely small build sizes (<10MB or even <5MB), which is almost impossible to achieve with Unity.

And this time, I just wanted to learn a new engine, have fun and at the same time maybe explore opportunities for my team at Roshka Studios. Defold, GDevelop, Playcanvas, Construct3 are very lightweight engines so I also took the opportunity to finally test something on Poki.

Both Poki and CrazyGames have amazing teams, and I can highly recommend working with both of them. I believe some games perform better depending on each platform’s audience. The key is to explore what players are engaging with on these platforms, identify opportunities, and go for it.

Tip
(1) Take a look at the games featured on their front page to understand their market and audience… or…
(2) Just make the game you want and see later if it finds an audience

I follow (1) when working professionally on projects at Roshka Studios, I follow (2) when I want to have fun and fully pursue my own (creative?) goals at Toonminator

8 Likes

Thanks @Xev ! It took me about a month and a half of my free time. This is roughly the timeline:

→ Development started sometime in October 2025
→ First test on Poki: November 18th (Player Feedback phase). First Player Fit Test also on the same day.
→ Final Player Fit Test on November 23rd
→ Poki Web Fit Test on November 27th
→ Web Fit Test finished on December 3rd
→ Poki contract on January 15th
→ Soft launch: February 4th
→ Global release: April 1st (appeared in front page next day)

While waiting between phases, I used some of my free time—usually on weekends—to keep adding features, improving, and optimizing the game.

3 Likes

Great game! Congratulations! I really liked the art. Did you draw everything? What tools did you use?

Thank you @SuperEly !

Characters, backgrounds, and VFX are from Craftpix.net , you can find some really cool assets there!

Before continuing, I want to mention that I’m not a fan of AI-generated art, but I used this project as an opportunity to experiment with a few things. :smile:

For the logo, I first created a mockup in Photoshop, then asked ChatGPT (free version) to edit and improve it. The new version—likely going live tomorrow—is a further modification of the current one, made with Gemini.

I’ve also added two new “characters” that I couldn’t find in Craftpix.net . I created them using ChatGPT and then used Ludo.ai to animate them (it’s a really cool tool).

These characters are the wild boars, which were added a few days before the global launch, and the “dead bulls,” which are essentially the enemy versions of the player’s wild boars. The “dead bulls” will be available in the next update.

Before starting developing the game, I made a mockup of the game in… Unity 3D :joy: …. just to see how it should look and how to plan the UI… as it is the tool where I have a lot of experience it was easier for me to plan the visual part here and then replicate in Defold.

3 Likes

Cool. I didn’t know about Ludo.ai.