Hi everyone!
We have discovered a bug when bundling in Editor 1 which affects platforms supported by Native Extensions (OSX, iOS and Android). We are working on a fix for this, aiming for the next stable release on Monday.
The bug
In some situations you can end up with the wrong version, debug vs release, in your bundle output directory.
Workaround
If you suspect that you are getting the wrong engine version during the bundle step, do the following as a workaround until next release:
- Right click on your
game.project
file, select “Show in Finder”/“Show in explorer”. - A Finder/Explorer window should display the file on disk; now remove the
build
directory. (Important, only remove thebuild
directory and nothing else!) - Go back to the Defold Editor and bundle once again.
Sorry for the inconveniences!