I am working on a multiplayer pvp game where players throw things at each other. I have kinematic characters but I was thinking spawning dynamic throwable objects would be easier since there would be all kinds of contacts and rebounding (off players, walls, platforms, other throwables etc)… but as I tried to add the “forces” on their init it seemed like nothing I did was able to give the throwable items enough velocity and the gravity was nearly impossible to get right too. I’ve worked with box2d dynamic objects in other engines/sdk’s and it wasn’t this hard.
Am I going about this wrong? If the players are kinematic, should everything be so? If so, are there any examples anywhere?
If dynamic is ok, are there any magic project gravity/scale/object settings you recommend as a starting point?
Thanks!