Hi, Everyone!
Me(idea, game design, programming) and my brother Xbost(art and design, http://hue.moe/) developed a game named “Portal Billiards”, using Defold.
In this billiards game variant(set in the space sci-fi ambience), pockets are portals.
There are balls of two colors - the blue and the red ones.
Players should pocket balls into the portals with the respective color, the red into the red, the blue into the blue.
After every shot, the portals randomly change their positions in the pockets.
Gameplay video:
I’m an experienced software engineer, but my main fields were industrial, system and desktop software development.
So making a game was a new experience for me(I tried Unity several years ago and passed a simple course on Coursera, but then stopped on that), and Defold turned out to be a great tool for implementing my idea.
Thanks to the Defold Team for your engine and the Community! Reading topics on this forum helped me a lot during development!
Thanks!
Yes, I’ve been thinking about HTML5 release, need to read more about platforms and integration with them.
Also thought about AppStore in future.
Regarding the game itself, hope to add some extra modes in future, but not sure for now, when it will be.
it doesnt hurt the game or the gameplay at all. I was just pointing it out because I released a game without the immersive mode and didn’t notice it (and it really broke the gameplay). I didnt own a properly device to test back then.
But keep it. Or change it when you have a big update
good job releasing a game.
Added online PvP mode(a bit hackish, I only send angle and strength and clients process physics) on the Yandex Games and Game Distribution platforms(and updated GUI).