Player persistence between worlds

Yes, I’m trying to connect levels in a maze-like world too :smiley: When you reach the right or left edge you want to go to the next/previous scene/level. My game would be a side-scroller. I was thinking about adding another “dimension” by allowing in some part of the level to go deeper, “inside”, which would create a maze like in Pokemon RPGs, but still side-scrolled (e.g. ICEY). So I was thinking about creating a map of levels, which would be a simple description of connections between levels.
I am making one proxy per game object called "level_X" and all of them are in main collection.

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