Plague Lords Demo on Steam!

Hey fellow defolders!

We’ve just released our demo on Steam! The game is called Plague Lords and it’s a strategy roguelike sandbox with base building, survival, crafting, RPG and even some tower defense elements. You can play it right away. It’s an alpha version so all your feedback will be incredibly welcome.

And of course it’s made with Defold! 8)

We’re about to take part in Steam Next Fest 2022, so please, support us by adding the game to your wishlists. It will help a great deal.

Also you can press a Like button on our Twitter announcement.

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Thanks a lot to all the Defold community for your help and responsiveness!

PS Definitely we’ll be glad to share some steam keys once the game will be released. :upside_down_face:

29 Likes

Played it, wishlisted it - its really good! Well done :smiley:

5 Likes

Thanks a lot, jhonny! Still a lot of work to be done but mostly a content)

5 Likes

Game looks awesome! & Great store page!

4 Likes

Pkeod, thank you! Been working really hard this year.

7 Likes

Please don’t forget to bundle on macOS, really want to play it. It really will be, right? :innocent:

6 Likes

Thanks! Sure! MacOS, Switch, Linux… right now we barely can handle our PC bugs)

3 Likes

If you’re not already doing so, you should setup bundling to be fully automated with scripting. Example for the bob part:

#!/bin/bash
title=$(less game.project | grep "^title = " | cut -d "=" -f2 | sed -e 's/^[[:space:]]*//')
title_no_space=$(echo -e "${title}" | tr -d '[[:space:]]')
contentroot=C:/steamworks_sdk_128/sdk/tools/ContentBuilder/content/

echo "Project: ${title}"

java -jar bob.jar --version

if [ ! -f bob.jar ]
	then
		echo "Unable to find bob.jar. Download it from d.defold.com."
		exit 1
fi

bob() {
	java -Xmx4g -jar bob.jar $@
}

build() {
	platform=$1
	shift 1
	rm -rf build
	bob --archive clean resolve build --build-report-html "build-report-${platform}.html" --texture-compression true --variant "release"  --platform "${platform}" -e a@a.com -u fake_token --with-symbols
}


bundle() {
	platform=$1
	echo "${platform}"
	shift 1
	bob --platform ${platform} --bundle-output build/${platform} $@ bundle
}

move_to_steam() {
	platform=$1
	if [ "${platform}" == "x86_64-darwin" ]
		then
			echo "${title_no_space}_${platform}"
			echo "Removing old ${contentroot}${title_no_space}_${platform}"
			rm -rf "${contentroot}${title_no_space}_${platform}"
			if ! cd build/${platform} ; then read -p "Build folder ${platform} not found! - Press Enter"; exit 1; fi
			mkdir -p "${contentroot}${title_no_space}_${platform}"
			cp -r * "${contentroot}${title_no_space}_${platform}"
			cd ../..	
	else
		echo "${title_no_space}_${platform}"
		echo "Removing old ${contentroot}${title_no_space}_${platform}"
		rm -rf "${contentroot}${title_no_space}_${platform}"
		if ! cd "build/${platform}/${title}" ; then read -p "Build folder ${platform} not found! - Press Enter"; exit 1; fi
		mkdir -p "${contentroot}${title_no_space}_${platform}"
		cp -r * "${contentroot}${title_no_space}_${platform}"
		cd ../../..
	fi
}

do_platform() {
	platform=$1
	shift 1
	echo -e "\n[Building ${platform}]"
	build ${platform}
	echo -e "\n[Bundling ${platform}]"
	bundle ${platform}
	echo -e "\n[Moving to Steam ${platform}]"
	move_to_steam ${platform}
	echo -e "\n[${platform} Done]"
}

# build / bundle / archive platforms

do_platform x86-win32
do_platform x86_64-linux
do_platform x86_64-darwin

# play some music to let us known it's done

ffplay fanfare.mp3 -autoexit -nodisp

echo -e "\n[All Done!! - You can now run upload_steam]"

Then you can have a script automate the Steam uploading too.

It’s even possible to set this up on your version control solution (GitHub Actions) so you can get new builds from source uploaded to Steam easy. I think someone made an example for doing that?

Another project to reference

9 Likes