Pixel lights and shadows

Hmm, guys, does the simple light and shadows example works for you? I have show smaller occluder plus shadows are flickering. 1.9.2, windows

Yes, but on the other hand - engines suppose to hide things from developers, because that’s what they kind of are. Defold philosophy is really the opposite of nodes philosophy in Godot (damn, I even seen a “ladder” custom node today that really creates a patametrized ladder 3d model with colder and script). But for lights - developers really just are looking for few simple solutions. If they want something more unique (or more performant) they have to dig deeper anyway in any engine even those offering Global Illumination solutions. It’s a never ending debate :grin:

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