Pirate Battle

progress:

rw1_port2

made all items from list above and for characters I use collection with spine component and gameobject with collision object. Then in update of the first:

go.set_position(go.get_position(self.linkBody), PATH_SPINE)

Very big thanks @ross.grams for the help in development of Predictive trajectory line of GameObject

what is next:

  • add complex objects as a large pirate ship and stones. (thinking how to generate multiple static collision object components) using Defold Polygon Editor and PhysicsEditor
  • screen fade effects: black fade in/out when changing game screens and white flash effect after a grenade explosion
  • test on andoid! I’m getting excited to check out the game on mobiles. but first need to write scale manager. any tips with it are welcome! :slight_smile:
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