Pipler + DragonKid - puzzle games

Which awesome feature did i learn today.

  1. Spine pipeline is really amazing. i spent just 10 minutes to read docs, import data and make it works! really cool. it’s even easiest than in unity. (i know because i wrote a spine importer for it)
  2. Extrude borders in atlas is really awesome as well. It saved me a lot of time in board background generation. Seamless set of sprite.

and here is level 5 =) new animation and new board bg

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humm there is an error when i play the video… :frowning:

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sorry. i don’t know how to fix it. i see this error as well.

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try to re-up the video again… perhaps happened anything with youtube features.

i’m not sure but think it something on forum engine because because it show youtube.com/watch?v=undefined link on top of the player. and moreover another video doesn’t work neither.

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Guys could please check first 5 levels with pipler tutorial and give some feedback please. Maybe i can enhance experience with some easy fixes?

http://nicloay.com/pipler_beta/index.html

thanks a lot.

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I love it. but i guess that a preview to show the combination result to player will be nice.
or a button that show all possible moves with thier results to remember it to player.
with a “all-view-remember” it is possible use a shorter tutotial.

Thanks for feedback. I broke hints. now i’m fixing it. so there is a hint in the game it highlight random possible movement. hope it will help.

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@nicloay, really like the puzzles, there’s one thing that really stood out for me, the bar that animates fromt the top to tell you what to do, that only needs to be played once, at the beginning of each level.

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Really great game!
The tutorials are clear and pedagogic.
Level 5 is a little too punishing (one move and you’re game over). Maybe explain clearer why this happened. (no more possible moves)

Also from a UX perspective.
Players tend to want to click on the screen as soon as some text pops up. This selects a tile underneath and then when he/she wants to start a swipe it instead selects another tile and makes a switch that was not intended.
Experienced it several times. Better maybe to

  1. User can click to remove text faster.
  2. When clicking, no interaction is happening on the board beneath until text is gone.
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@Davej Thanks for feedback. I tried to make it appeared just once per level. but if there any tutorial steps. this bar appeared last. I’m not sure what exactly bother me in this appeared sprites, and probably later we need to redesign this behavior.

@AJirenius thank you for feedback as well. You right, i need to add “no more moves” i’ll try to add this caption before submission. but i still need to make several levels and main scene where you can choose levels. About popups I’ll try to implement what did you say and compare with existing behavior. maybe it’s just a problem in timing right now i don’t know.

Thank you all again. your feedback is really important for us (me and artist) and only with this we can make this game better.

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We did it.
Submitted the version to the competition.

you can try it here http://beta.pipler.in

In the last hours we added main map, couple of levels (now it’s 9 and you can see it has new elements) fixed bunch of bugs and even added player save (thanks defold as usual it was just 2 lines of code, and i really like how complex things become simple)

unfortunately didn’t have a time to integrate analytics. so your comments are really appreciated. And sorry that last 3 levels could be complex for new players. i solved it without any issues. just need to check what spawned next, and everything will be alright because spawn rate is following 55 single + 44 horizontal + 44 vertical + 33 square + 33 diamond dices. it’s more casual but still challenging, just try level 6 =) at least.

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Integrating something like Google Analytics or Facebook Analytics requires a bit of setup, but you could have added the tracking id from the Defold Dashboard and gotten basic metrics for your game in less than a minute!

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New version v0.2 is live and available here: http://beta.pipler.in

New Features:

  • 10 new levels
  • Sound
  • integrated simple google analytics

Fixes:

  • show possible turns (fix z order)
  • change tutorial fonts

Major refactoring:

  • all levels now configurable over json files and not required in separated scenes. so design and test levels become more handy and easy.

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Wow! :smiley: You have really gotten far with this! I am really loving it! Well done!

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Just pushed new changes to the server. so if someone want to try new 20 levels with new fixed block mechanic and 2 boosters(undo, single hit) you are very welcome as usual on http://beta.pipler.in =)
https://youtu.be/QzbNAMsf7Ic

and here is a level 40. (personal record. 1st time passed, 2d - failed, 3d time passed with one booster). quite challenging.

p.s. right now if you restart application it should reset booster count.

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Great progress and development on this game!!!

btw, it works quite well on my iPhone 6s mobile browser. Just that the view does not scale down to the screen size. Any plans for mobile web browsers compatibility overall? Could be cool! Even the drag and drop works.

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6s I think is more powerful than my laptop =). no surprise =).
I have some plans for pipler. but first of all freelance. then puzzle platformer and only then i’ll come back to this game.

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Hello Defold team.
I see that you guys still think do you need or not to implement google services or not. And it’s a good time to explain why I moved to Unity with pipler game.

Couple of months ago my friend artist contacted me with new layout of the game and I finally decided to update pipler game. At that point I also wanted to implement missed features which I like. Mainly it’s a leader boards based on period (daily, weekly, overall) + user authentication.

At that point I was freelancing with unity, so I made a choice to use Unity for the game, to get native support for user authentication and leaderboard as unity already has native services implementation for iOS. and google provide official plugin to work with them. I’m sorry I didn’t have resources to write(and support) my own native extension to get it work in Defold.

I still not finished the game, and work on it in a free time, and this post is only to let you know my motivation to use another engine. And I hope to see play services integration in defold, as it’s really important feature for competitive games like mine.

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