Piercing collision object when gameobject move with fast speed!

Continuous collision detection (CCD) . ‘Fast moving objects in Box2D can be labeled as bullets. Bullets will perform CCD with both static and dynamic bodies.’ (from box2d docs: Box2D: Dynamics Module)
I don’t know how this is actually implemented in Defold, it would be good to know.

This is good to watch: https://www.youtube.com/watch?v=sKHf_o_UCzI

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