Pickup & Weapon Systems; Random Map Generation

There was a discussion about weapon systems a while back: Creating a weapon system

Slightly related: Calling a function with a string - #2 by britzl

Yes, you need to define the bounds of your tilemap even when you’re generating the actual contents at runtime. It’s enough to set one tile in each corner of the tilemap and the use tilemap.get_bounds() and tilemap.set_tile()