This sample project shows rendering a parallax effect using perspective camera and sprites. Sprites are used in this project however the renderscript can also handle 3d models in the same scene if needed. In this setup we get 4 to 10 draw calls at most and frustum culling does it’s job as the player moves around.
I’ve created a character and scene to run and jump around in to demo it.
Play the project on itch :
Github link :