We are happy to announce that @Pawel has joined the Defold team as community and content manager. Paweł joined the Defold community in 2017 and has been an invaluable member of the community for many years, sharing his extensive experience with Defold here on the forum, Discord, social media and on the Unfolding Gamedev channel on YouTube.
Paweł will continue to do what he has been doing for many years, but is now also acting on behalf of the Defold Foundation to support our users, to boost community created content and to improve the Defold learning materials, onboarding and much more. Welcome Paweł!
I’m so proud of this and happy to join the amazing Defold team! It feels like a next chapter of a journey, that is already very, very long (and a great conclusion to that part) and I’m excited what next pages will bring!
My first focus will be put on the new user’s onboarding process - Defold is very well known for its steep learning curve - basics are very simple and straightforward and going onward it gets harder and harder exponentially, so I will be trying to ease it, as much as I will be able to. This means I will be preparing more tutorials and examples, but also revisiting the existing ones - some of them urgently need refreshing.
I started working on a Guided Tour for Defold Editor using the Editor Scripts and UI, that may hopefully turn in the future into a very first tutorial on how to use Defold and how to make basic stuff For this, there I will be a pain in the of the Editor team to push some cool new features for this, sorry guys!
And then the most important part of this proud title which is deliberately put in the front - Community. I will be here for you, listening, processing and then answering, helping and accompanying you with your amazing projects, so that more and more games are #MadeWithDefold!
So don’t hesitate to ping me up, talk and share your work! Cheers!
Pawel, congratulations! The Defold team couldn’t have found anyone better for this role.
You’ve put so much time and effort into writing guides, making open-source libraries and helping newcomers on this forum
I’m sure you’ll do great in this position
I have no time to be active here, but had to log in just to congratulate you.
About attracting new users - I think that’s gonna be a difficult task. I don’t really agree that the basics are easy for beginners (just my opinion, I might be wrong)
The core concepts of Defold sometimes really stand out compared to other engines. Example: the message passing system alone can confuse newbies at first.
I hope you’ll manage to make that and other tricky parts easier to understand.
Really glad to see you as a part of defold team, man!
Congrats! So awesome to hear this news! You’ve been doing great stuff for Defold for so long, it feels like this was meant to happen. Can’t wait to see what’s next!
The main thing is to focus on real production architecture, not talk about how things are done here and in Unity. Real patterns.
Unity in the context of “put everything separately into a bunch of updates, awakes, starts” and go crazy because nothing works. In the context of Defold - use message for everything.
Only real patterns, real production. You don’t need to tell children that their stork brings them or finds them in cabbage. Only real prod.
Looking forward to seeing more youtube videos from you!
One thing I’d like to see is short, bite sized tutorials. Like 3 - 5 minutes long. Say, “How to switch between collections“ or “How to animate a game object in a ping pong manner“ …
Those types of videos should help beginners up to speed and encourage experimentation.