Describe the bug:
Sometimes after rotating game object particles are not spawning even when particlefx is in spawning state and no particle cap is reached.
Have GO that spawn particles for long period of time (or in loop mode)
Change its rotation multiple times
result: Sometimes particles will be spawned, other times not.
Particlefx shloud always spawn particles unless its stopped or particle cap is reached.
Editor SHA1: 2be2687cbb670c2dbe9cf2e99577bc3338561778
Engine SHA1: 2be2687cbb670c2dbe9cf2e99577bc3338561778
Happens in Editor during debug, Android builds exhibit same behaviour
Project showing issue:
particle test.zip (1002.0 KB)
Project shows GO with 2 PFX, each with 2 emmiters. When particles are not spawned, it always affects both emmiters, but not always both PFXs of that game object.