Describe the bug:
Sometimes after rotating game object particles are not spawning even when particlefx is in spawning state and no particle cap is reached.
To Reproduce:
Have GO that spawn particles for long period of time (or in loop mode)
Change its rotation multiple times
result: Sometimes particles will be spawned, other times not.
Expected behavior:
Particlefx shloud always spawn particles unless its stopped or particle cap is reached.
Defold version:
Version 1.2.164
Editor SHA1: 2be2687cbb670c2dbe9cf2e99577bc3338561778
Engine SHA1: 2be2687cbb670c2dbe9cf2e99577bc3338561778
Platforms:
Happens in Editor during debug, Android builds exhibit same behaviour
Project showing issue:
particle test.zip (1002.0 KB)
Project shows GO with 2 PFX, each with 2 emmiters. When particles are not spawned, it always affects both emmiters, but not always both PFXs of that game object.