I’ve experienced it since… a long time ago. Maybe it has something to do with settings, refresh rate, etc… would it be helpful for me to make an example project and post it here? I wonder if anyone else notices the same behavior.
@britzl I have found out that the more fps the editor is running at, the quicker the particlefx plays.
However that won’t happen when playing the game (doesn’t matter how many fps).
I have a 144 hz monitor refresh rate which probably is the issue